15 Commits
v0.0 ... main

Author SHA1 Message Date
1ff4f95919 v1.0.4 acceptable file transfer 2025-12-01 21:27:02 +00:00
264e12853d Build flags for logging 2025-11-30 00:00:52 +00:00
3e8efa1934 v1.0.3 placholder for testing 2025-11-29 23:06:12 +00:00
fcc77531d0 v1.0.2 with file transfer 2025-11-29 23:05:52 +00:00
04c60aac89 advertise ble server 2025-11-12 20:59:28 +00:00
8bb1ae6463 Fix blink timer: Merge branch 'blink' 2025-11-12 20:50:51 +00:00
927531fa85 fixed blink timer 2025-11-12 20:47:45 +00:00
931ffc0822 added serial 2025-11-12 20:39:17 +00:00
747a7a4766 using library 2025-11-12 20:19:18 +00:00
9b65139b70 Fixed submodules 2025-11-11 21:55:39 +00:00
043459c336 something 2025-11-11 21:55:16 +00:00
4e003e8277 renamed git submodule 2025-11-11 21:51:39 +00:00
27ce30c0f4 blink 2025-11-03 17:06:37 +00:00
b49517d6e8 added OTA library 2025-11-02 12:40:14 +00:00
9088e1093e initialised platformio 2025-11-02 12:37:05 +00:00
10 changed files with 199 additions and 0 deletions

5
.gitignore vendored Normal file
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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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[submodule "lib/BLEOTA"]
path = lib/BLEOTA
url = git@git.emaker.limited:MicrocontrollerCD/BLEOTA.git

10
.vscode/extensions.json vendored Normal file
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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

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include/README Normal file
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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the convention is to give header files names that end with `.h'.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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include/pins.h Normal file
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#ifndef PINS
#define PINS
#define LED 4
#endif

1
lib/BLEOTA Submodule

Submodule lib/BLEOTA added at ea11640889

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lib/README Normal file
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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into the executable file.
The source code of each library should be placed in a separate directory
("lib/your_library_name/[Code]").
For example, see the structure of the following example libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
Example contents of `src/main.c` using Foo and Bar:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
The PlatformIO Library Dependency Finder will find automatically dependent
libraries by scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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platformio.ini Normal file
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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp32-c3-devkitc-02]
platform = espressif32
board = esp32-c3-devkitc-02
framework = arduino
monitor_speed = 115200
build_flags =
'-D ARDUINO_USB_MODE=1'
'-D ARDUINO_USB_CDC_ON_BOOT=1'

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src/main.cpp Normal file
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#include <Arduino.h>
#include <BLEOTA.h>
#include <BLE2902.h>
#include <BLEDevice.h>
#include <BLEServer.h>
#include "pins.h"
#define BLINKRATE 500
#define BLE_SERVER_NAME "Software Release"
unsigned long lastBlink = 0;
BLEServer* pServer = NULL;
bool deviceConnected = false;
class ServerCallbacks : public BLEServerCallbacks {
void onConnect(BLEServer* pServer) override {
deviceConnected = true;
}
void onDisconnect(BLEServer* pServer) override {
deviceConnected = false;
pServer->startAdvertising();
}
void onMtuChanged(BLEServer* pServer, esp_ble_gatts_cb_param_t* param) override {
Serial.print("MTU is now: ");
Serial.println(param->mtu.mtu);
}
};
void setup() {
Serial.begin(115200);
pinMode(LED, OUTPUT);
BLEDevice::init(BLE_SERVER_NAME);
pServer = BLEDevice::createServer();
pServer->setCallbacks(new ServerCallbacks());
BLEota.begin(pServer, "1.0.4");
BLEAdvertising* pAdvertising = BLEDevice::getAdvertising();
pAdvertising->setScanResponse(true);
pAdvertising->setMinPreferred(0x06);
pAdvertising->setMinPreferred(0x12);
BLEDevice::startAdvertising();
BLEDevice::setMTU(512);
delay(1000);
Serial.println("Started!");
}
void loop() {
if ((millis() - lastBlink) > BLINKRATE) {
digitalWrite(LED, !digitalRead(LED));
lastBlink= millis();
}
BLEota.loop();
}

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html