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15 Commits
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5
.gitignore
vendored
Normal file
5
.gitignore
vendored
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@@ -0,0 +1,5 @@
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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3
.gitmodules
vendored
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3
.gitmodules
vendored
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@@ -0,0 +1,3 @@
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[submodule "lib/BLEOTA"]
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path = lib/BLEOTA
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url = git@git.emaker.limited:MicrocontrollerCD/BLEOTA.git
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10
.vscode/extensions.json
vendored
Normal file
10
.vscode/extensions.json
vendored
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@@ -0,0 +1,10 @@
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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37
include/README
Normal file
37
include/README
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@@ -0,0 +1,37 @@
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the convention is to give header files names that end with `.h'.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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6
include/pins.h
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6
include/pins.h
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#ifndef PINS
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#define PINS
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#define LED 4
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#endif
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1
lib/BLEOTA
Submodule
1
lib/BLEOTA
Submodule
Submodule lib/BLEOTA added at ea11640889
46
lib/README
Normal file
46
lib/README
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@@ -0,0 +1,46 @@
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into the executable file.
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The source code of each library should be placed in a separate directory
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("lib/your_library_name/[Code]").
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For example, see the structure of the following example libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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Example contents of `src/main.c` using Foo and Bar:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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The PlatformIO Library Dependency Finder will find automatically dependent
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libraries by scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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18
platformio.ini
Normal file
18
platformio.ini
Normal file
@@ -0,0 +1,18 @@
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp32-c3-devkitc-02]
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platform = espressif32
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board = esp32-c3-devkitc-02
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framework = arduino
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monitor_speed = 115200
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build_flags =
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'-D ARDUINO_USB_MODE=1'
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'-D ARDUINO_USB_CDC_ON_BOOT=1'
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62
src/main.cpp
Normal file
62
src/main.cpp
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@@ -0,0 +1,62 @@
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#include <Arduino.h>
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#include <BLEOTA.h>
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#include <BLE2902.h>
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#include <BLEDevice.h>
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#include <BLEServer.h>
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#include "pins.h"
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#define BLINKRATE 500
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#define BLE_SERVER_NAME "Software Release"
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unsigned long lastBlink = 0;
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BLEServer* pServer = NULL;
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bool deviceConnected = false;
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class ServerCallbacks : public BLEServerCallbacks {
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void onConnect(BLEServer* pServer) override {
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deviceConnected = true;
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}
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void onDisconnect(BLEServer* pServer) override {
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deviceConnected = false;
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pServer->startAdvertising();
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}
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void onMtuChanged(BLEServer* pServer, esp_ble_gatts_cb_param_t* param) override {
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Serial.print("MTU is now: ");
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Serial.println(param->mtu.mtu);
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}
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};
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void setup() {
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Serial.begin(115200);
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pinMode(LED, OUTPUT);
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BLEDevice::init(BLE_SERVER_NAME);
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pServer = BLEDevice::createServer();
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pServer->setCallbacks(new ServerCallbacks());
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BLEota.begin(pServer, "1.0.4");
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BLEAdvertising* pAdvertising = BLEDevice::getAdvertising();
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pAdvertising->setScanResponse(true);
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pAdvertising->setMinPreferred(0x06);
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pAdvertising->setMinPreferred(0x12);
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BLEDevice::startAdvertising();
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BLEDevice::setMTU(512);
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delay(1000);
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Serial.println("Started!");
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}
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void loop() {
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if ((millis() - lastBlink) > BLINKRATE) {
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digitalWrite(LED, !digitalRead(LED));
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lastBlink= millis();
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}
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BLEota.loop();
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}
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11
test/README
Normal file
11
test/README
Normal file
@@ -0,0 +1,11 @@
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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Reference in New Issue
Block a user